The Allies miniatures add up to 128 points out of the box.
Compared to the Axis miniatures, only the hero Rhino, the Hammers and the Blackhawk mech, can really be considered to be unique to the revised core set, the rest are modified Inf. 2 units that are already available as expansions.
Rhino (Inf. 3 hero armed with a jump pack and 'Rocket punch') and 'The Hammers' (Inf. 3 jump troops also with rocket punch), they are pure close combat troops and can do a lot of damage up close and personal, with the potential ability to destroy any hapless infantry squads and enemy mechs that lack anti-infantry weapons. (Out of the box, I would send them after the Laser Grenadiers). Rhino like all heros paired up with squads will add his number of wounds to the squad, making them much more resilient.
The Hellboys, are an Inf 2 squad with 2 flamers and 3 shotguns, they are great for holding objectives especially if supported by something that could whittle down incoming troops from a distance. i.e. The Pounder Medium mech. The fact that they have two flamers and 3 shotguns also make them the perfect squad for dealing with units like zombies and gorillas.
The Blackhawk is a